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Dragon Magazine 341.pdf - Free download as PDF File (.pdf), Text File (.txt) or read online for free. Scribd is the world's largest social reading and publishing site. Search Search. Fighting Styles 3.5 described in DRAGON MAGAZINE issues. 309-360 and Dungeon. Dragon Magazine #: 341 (Class Acts – Mind Blade Feats).

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California driver performance evaluation score sheets. Demonomicon of Iggwilv: Baphomet
by James Jacobs
Turn the pages of Iggwilv's black tome and you might just find yourself lost in the mazes of Baphomet, demon prince of beasts and lord of all minotaurs.

Lesser Golems
by Campbell Pentney
Iron, clay, and stone just too strong? 6 new constructs, such as tin and paper, to challenge characters not yet ready for their greater cousins.

Forging Friends
by Kieran Turley
Familiars that click and tick, walk and tock. Construct familiars for D&D.

Warforged Components
by John Polojac
A host of new components to outfit and upgrade your warforged.

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TSRDRG341

The following lists are of creatures in D&D 3.5 which, according to officialpublished sources, may be chosen as a familiar.

  1. Special familiars

Standard familiars

These familiars can be taken by any wizard, sorcerer, or other character who hasthe ability to gain a familiar.

FamiliarBenefitSource
Albatross+1 SpotStormwrack/MM
Arctic fox+3 Move SilentlyFrostburn
Badger+2 Will savesDragon #277
Bat+3 ListenPlayer’s Handbook 3.5
Bat (small)HTome and Blood
BatTTome and Blood
BirdDragon #280
Cat+3 Move SilentlyPlayer’s Handbook 3.5
Chameleon+3 DisguiseDragon #341
Chipmunk+2 Reflex savesDragon #277
Compsogthanus dinosaur+3 HideDragon #318
Critic lizard+2 ReflexDragon #319/Dungeon #110
Crow+2 Fort savesDragon #341
Dark chanting goshawk+2 Will savesDragon #341
Dire ratH+2 Fort savesTome and Blood
Dog+3 Sense MotiveDragon #277/280/341
EagleDragon #277
Eagle (medium)HTome and Blood
Eel+3 SpotStormwrack/MM
FerretT+2 Reflex savesTome and Blood
Floater+3 Sense MotiveDragon #319/Dungeon #110
Flying fox+3 Sleight of HandDragon #341
Fox+2 Reflex savesDragon #280
Giant lizardH+3 hit pointsTome and Blood
Great horned owl, 2HDDragon #341
Groudhog+2 Fort savesDragon #277
Gyrfalcon+3 Spot checksFrostburn
Hairy spiderMonsters of Faerun
Hare+3 ListenDragon #280
Hawk+3 Spot (light)Player’s Handbook 3.5
HedgehogT+1 Natural ArmorTome and Blood
Huitzil+3 Sleight of HandDragon Magic
Iguana+3 ClimbDragon #341
Jankx+3 ListenDragon #319/Dungeon #110
Kes’trekel+2 FortitudeDragon #319/Dungeon #110
King cobraDragon #341
Lemming+2 Spot/ListenFrostburn
LeopardH+3 Move SilentlyTome and Blood
Lizard+3 ClimbPlayer’s Handbook 3.5
Lizard, horned+2 Will savesSandstorm
Monitor lizardH+3 hit pointsDMG 3.5
Monkey+3 ClimbDragon #351
Monkey+3 Sleight of HandDragon #277
Mouse+3 HideDragon #280
MouseT+3 Move SilentlyTome and Blood
Mulworm+3 hit pointsDragon #319/Dungeon #110
Needletooth dinosaur+3 Hide, bleed biteDragon #351
Night lizard+3 HideDragon #341
Octopus+3 grappleStormwrack/MM
Otter+3 SwimDragon #277/280
Owl+3 Spot (dark)Player’s Handbook 3.5
Owl (medium)H+3 Move SilentlyTome and Blood
Owl, fish+3 Spot in shadowsStormwrack/MM
Owl, snowy+3 Move SilentlyFrostburn
Parrot+3 Appraise, speaksStormwrack/Dragon 351
Penguin+2 Fort savesFrostburn
Platypus+3 SwimDragon #341
Puffin+2 Swim/SurvivalFrostburn
Rabbit+3 ListenDragon #341
Raccoon+3 Sleight of HandDragon #280
Ramphor+3 SpotDragon #319/Dungeon #110
Rat+2 Fort savesPlayer’s Handbook 3.5
Raven+3 Appraise, speaksPlayer’s Handbook 3.5
Raven (small)H+3 Move SilentlyTome and Blood
Rhamphorhynchus dinosaur+3 InitiativeDragon #318
Screech owlT+3 Move SilentlyTome and Blood
ShrewTPoison biteTome and Blood
SkunkMusk attackDragon #280
Snake, dung+2 saves vs diseaseSerpent Kingdoms
Snake, reed+2 saves vs poisonSerpent Kingdoms
Snake, sea+3 BluffStormwrack/MM
Snake, sewerm+2 saves vs painSerpent Kingdoms
Snake, small constrictorDragon #277
Snake, tiny viper+3 BluffPlayer’s Handbook 3.5
Sparrow hawkTTome and Blood
Speckled hurrum+3 DiplomacyDragon #319/Dungeon #110
Squirrel+2 Reflex savesDragon #280
Squirrel+3 JumpDragon #341
ThrushSpeaks a languageTome and Blood
ToadT+3 hit pointsTome and Blood
Vampire batDragon #341
Viper (medium)HPoison biteTome and Blood
Weasel+2 Reflex savesPlayer’s Handbook 3.5
Wolverine H+2 Reflex savesTome and Blood
Z’tal+3 IntimidateDragon #319/Dungeon #110

Notes:

  • Some of these stats have been updated to D&D 3.5.
    • Pick Pocket became Sleight of Hand
    • +2 Constitution became +3 hit points
    • +2 to a skill became +3 to a skill
  • Creatures marked “T” are available to Tiny or smaller characters,while creatures marked “H” are for Huge and larger characters.

Standard familiars, Pathfinder

The following familiar appear in Pathfinder sources, which, while not officialDungeons & Dragons material, are largely compatible with D&D.

FamiliarBenefitSource
Archaeopteryx+2 Reflex savesPathfinder Bestiary 4
Bat+3 Fly (Pathfinder)Pathfinder PRD
Blue-ringed octopus+2 SwimPF Ultimate Magic
Centipede+3 StealthPF Advanced Players Guide
Chicken+3 Hit PointsPathfinder Bestiary 5
Crab+2 grapple checksPF Advanced Players Guide
Dodo+4 InitiativePathfinder Bestiary 4
Donkey rat+2 Fort savesPF Ultimate Magic
Flying fox+2 Fort savesPathfinder Bestiary 5
Flying squirrel+3 Fly (Pathfinder)Pathfinder Bestiary 3
Goat+3 SurvivalPathfinder Bestiary 3
Greensting scorpion+4 InitiativePF Ultimate Magic
Hedgehog+2 Will savesPF Ultimate Magic
House centipede+3 StealthPF Ultimate Magic
King crab+2 grapplePF Ultimate magic
Monkey+3 AcrobaticsPathfinder PRD
Octopus+3 SwimPF Advanced Players Guide
Penguin+3 SwimPathfinder Bestiary 5
Pig+3 DiplomacyPathfinder Bestiary 3
Red panda+3 AcrobaticsPathfinder Bestiary 5
Scarlet spider+3 ClimbPF Ultimate Magic
Scorpion+2 InitiativePF Advanced Players Guide
Seal+3 SwimPathfinder Bestiary 5
Sloth+3 ClimbPathfinder Bestiary 4
Spider+3 ClimbPF Advanced Players Guide
Thrush+3 Diplomacy, speaksPF Ultimate Magic
Trilobite+1 Natural ArmorPathfinder Bestiary 5
Tuatara+3 SurvivalPathfinder Bestiary 4
Turtle+1 Natural ArmorPF Ultimate Magic

Improved familiars

These familiars require the Improved Familiar feat.

FamiliarAlignmentLevelSource
Air elemental, smallN5Tome and Blood
BadgerN3Complete Scoundrel
Bat swarmN5Dragon #329
BeguilerN7Shining South
Beholderkin, eyeballNE5Monsters of Faerun/FRCS
Blade guardianN11Complete Warrior
Blink dogLG5 BComplete Warrior/MM
Bloodmote cloudNE13Dragon #329
Bone rat swarmNE9Dragon #329
Brood keeper larva swarmN19Dragon #329
Cat, tressymN5FRCS
Celestial hawkNG3Tome and Blood
Celestial standard familiarNG3Tome and Blood
Centipede swarmN9Dragon #329
Choleric impNE only7Dragon #338
Clockwork menderLawful only5Monster Manual IV
Copper aspAny3Dragon #341
Corpse rat swarmNE11Dragon #329
Crystal catAny5Dragon #341
DeathfangNE9Races of Faerun
Dread bloom swarmN13Dragon #329
Earth elemental, smallN5Tome and Blood
Emphemeral swarmCE11Dragon #329
Erudite owlAny7Dragon #341
Fiendish standard familiarNE3Tome and Blood
Fiendish viperNE3Tome and Blood
Fire batNE15Monster Manual II
Fire elemental, smallN5Tome and Blood
Formian workerLN7Tome and Blood
Gauntlet guardianN9Complete Warrior
Gem scarabN5Monster Manual V
Glass dragonflyAny5Dragon #341
Hell houndLE5 BComplete Warrior/MM
Hellwasp swarmLE16Dragon #329
HippogriffN7 BComplete Warrior/MM
HomunculusN7Tome and Blood
HowlerCE7 BComplete Warrior/MM
ImpLE7Tome and Blood
JaculiCE5Serpent Kingdoms
KrensharN3Complete Warrior/MM
Lizard, spitting crawlerN3Serpent Kingdoms
Locust swarmN7Dragon #329
LynxN3Races of Faerun
Melancholic impNE only7Dragon #338
Mephit, anyN7Complete Scoundrel
Mephit, glassN7Sandstorm/CS
Mephit, iceN7Tome and Blood
Mephit, sulfurN7Sandstorm/CS
Mercurial spiderAny7Dragon #341
MlarraunN5Serpent Kingdoms
Modrone monodroneLawful only5Dragon #354
Monstrous centipede, smallN2Complete Scoundrel
Monstrous scorpion, smallN3Complete Scoundrel
Monstrous spider, smallN4Complete Scoundrel
MuckdwellerLE5Serpent Kingdoms
Needletooth swarmN13Dragon #329
Night hunter batNE5Monsters of Faerun/FRCS
OsquipNE5Races of Faerun
Paraelemental, ice, smallN5Dragon #347
Paraelemental, magma, smallN5Dragon #347
Paraelemental, ooze, smallN5Dragon #347
Paraelemental, smoke, smallN5Dragon #347
Phlegmatic impNE only7Dragon #338
PseudodragonNG7Tome and Blood
QuasitCE7Tome and Blood
Rat swarmN5Dragon #329
Razor hawkAny3Dragon #341
SailsnakeN5Monster Manual IV
Salvage ratAny5Dragon #341
Sanguine impNE only7Dragon #338
Shimmering swarmCN16Dragon #329
Shocker lizardN5Tome and Blood
Snake, flyingN3Races of Faerun
Snake, glacierN3Serpent Kingdoms
Snake, tree pythonCE3Serpent Kingdoms
Snake, whipsnakeN3Serpent Kingdoms
Spark guardianN7Complete Warrior
Spider swarmN3Dragon #329
StarsnakeCN12Shining South
StirgeN5Tome and Blood
Swamp strider swarmN11Dragon #329
Tirbana eyewingLE/LN only5Monster Manual V
Vargouille (without kiss)NE6Complete Scoundrel
Viper, mediumN3Complete Scoundrel
WatchspiderCN3City of Splendors
Water elemental, smallN5Tome and Blood
Winter wolfNE7 BComplete Warrior/MM
WorgNE3 BComplete Warrior/MM

Notes:

  • The alignment shown is that of the familiar; the caster’s alignment must bewithin one step on each axis, e.g. any caster can take a True Neutral (N)familiar. (Later D&D books confirm this interpretation.)
  • An exception is where it says “only”, in which case the caster’s alignmentmust match exactly, e.g. only a NE caster can have a sanguine imp familiar,and only LG, LN or LE casters can take a modron familiar.
  • Casters must also meet the level requirement listed. Those marked “B” requirethe caster to also have a base attack bonus equal to the level requirement,e.g. a wizard must be level 6 to reach the +3 base attack necessary for a worgfamiliar.
  • Characters with a type or subtype may take a familiar of that type/subtype,even if they don’t meet the alignment requirements.
  • “Standard familiar” refers to any animal on the standard familiar list thatthe caster could normally take.
  • Guardian familiars (Complete Warrior p118-121) have special rules, includingthat they must be crafted by the caster as per a magic item.
  • This list is not exclusive. Any creature of approximately the same power of anexisting improved familiar could be an improved familiar.

Improved standard familiars: Dragon #331 features rules giving improvedspecial abilities to characters who take the Improved Familiar feat but keeptheir standard familiar.

Improved familiars, Pathfinder

The following familiar appear in Pathfinder sources, which, while not officialDungeons & Dragons material, are largely compatible with D&D. This list is notnecessarily complete.

FamiliarAlignmentLevelSource
AlmirajN5PF Bestiary 4
Arbiter inevitableLN only7PF Bestiary 2
AugurLE only7PF Bestiary 3
BeheadedNE only3PF Bestiary 4
Brain moleAny neutral only5PF Bestiary 5
BrownieNeutral only7PF Bestiary 2
Cacodaemon daemonNE7PF Bestiary 2
CarbuncleNeutral only5PF Bestiary 3
Cassisian angelLG only7PF Bestiary 2
ChuspikiChaotic only7PF Bestiary 5
Cythnigot qlippothCE only7PF Bestiary 2
Dire ratN3PF Ultimate Magic
DoruNE only7PF Bestiary 3
Entropic monkeyCN3PF Ultimate Magic
Entropic standard familiarCN3PF Ultimate Magic
EsipilNE only7PF Bestiary 5
Faerie dragonCG, NG, CN only7PF Bestiary 3
Harbinger archonLG only7PF Bestiary 3
Imp consularLE8PF Bestiary
IsitoqEvil only5PF Bestiary 4
Limnal spriteChaotic only7PF Bestiary 5
Lyrakien azataCG only7PF Bestiary 2
Mephit (any)N7Pathfinder PRD
NosoiN7PF Bestiary 4
Nuglub gremlinCE7PF Ultimate Magic
NycarCN only7PF Bestiary 4
Paracletus aeonNeutral only7PF Ultimate Magic
PipefoxN7PF Bestiary 4
PookaNonlawful only7PF Bestiary 4
Raktavarna rakshasaLE only7PF Bestiary 3
RatlingCE only7PF Bestiary 4
Resolute owlLN3PF Ultimate Magic
Resolute standard familiarLN3PF Ultimate Magic
SeruEvil only7PF Monster Codex
Shadow drakeEvil only7PF Bestiary 4
ShikigamiLN only7PF Bestiary 3
Silvanshee agathionGood only7PF Ultimate Magic
Sootwing batEvil only5PF Monster Codex
Spirit oniLE only7PF Bestiary 3
SpriteCN only5PF Bestiary 3
TripurasuraLE only7PF Bestiary 3
Voidworm proteanCN only7PF Bestiary 2
Wysp, aetherN7PF Bestiary 5
Wysp, airN7PF Bestiary 5
Wysp, earthN7PF Bestiary 5
Wysp, fireN7PF Bestiary 5
Wysp, waterN7PF Bestiary 5
XiaoCN7PF Bestiary 5
ZoogCE only5PF Bestiary 3

Special familiars

Dragon Magazine 341 Pdf

These familiars have some special requirements other than the Improved Familiarfeat.

Celestial familiars

The following familiars require the Celestial Familiar feat (Book of ExaltedDeeds, which largely duplicates the effect of Improved Familiar, except thatyour alignment must match your familiar’s exactly.

FamiliarAlignmentLevelSource
Celestial animalAny good3Monster Manual
Coure eladrinCG only7Book of Exalted Deeds
Lantern archonLG only7Monster Manual
Musteval guardinalNG only7Book of Exalted Deeds

Darkness familiars

The following familiars require the Darkness Familiar feat (Dragon #322). Thesource listed describes the book in which those monsters appear.

Dragon
FamiliarPrerequisiteSource
CloakerSor/Wiz 14Monster Manual
Dark creeperSor/Wiz 10Fiend Folio
DarkenbeastSor/Wiz 12Monsters of Faerun
Darkness pseudo-elemental, smallSor/Wiz 7Dragon #322
Night hunter batSor/Wiz 5Monsters of Faerun
ShadowSor/Wiz 9Monster Manual
Shadow aspSor/Wiz 6Fiend Folio
Shadow mastiffSor/Wiz 14Monster Manual
Sinister batSor/Wiz 8Monsters of Faerun
WraithSor/Wiz 14Monster Manual

Dragon familiars

The following familiars can be taken with the Dragon Familiar feat(Draconomicon). Your alignment must match exactly.

FamiliarAlignmentLevelSource
White dragon wyrmlingN, CN, CE7Monster Manual
Black dragon wyrmlingN, NE, CE8Monster Manual
Brass dragon wyrmlingNG, CH, CN9Monster Manual
Green dragon wyrmlingN, LE, NE9Monster Manual
Copper dragon wyrmlingCG, N, CN10Monster Manual
Blue dragon wyrmlingLN, LE, NE10Monster Manual
Bronze dragon wyrmlingLG, LN, N11Monster Manual
Red dragon wyrmlingCN, CE, NE12Monster Manual
Silver dragon wyrmlingLG, NG, N12Monster Manual
Gold dragon wyrmlingLG, NG, LN14Monster Manual

Planar familiars

The following familiars specifically require the Planar Familiar feat (PlanarHandbook), even though this feat has essentially the same effect as ImprovedFamiliar and nearly every creature on the planar familiar list is alreadyavailable with that feat.

FamiliarAlignmentLevelSource
Anarchic animalAny chaotic5Planar Handbook
Axiomatic animalAny lawful5Planar Handbook
Celestial animalAny good3Monster Manual
Elemental, small (any)N5Monster Manual
Fiendish animalAny evil3Monster Manual
ImpLE7Monster Manual
Imp, filthLE7Fiend Folio
Lantern archonLG7Monster Manual
Mephit (any)N7Monster Manual
QuasitCE7Monster Manual

Class prerequisites

The following familiars are available to members of a certain class or prestigeclass, or are gained as a class ability.

FamiliarPrerequisiteBenefitSource
Aberrant familiarFleshwarper 1+2 vs mind-affectingLords of Madnesss
Air genSha’ir 1Dragon #315
ButterflyTransmuter 5+3 SpellcraftDragon #323
CaterpillarTransmuter 1+3 DisguiseDragon #323
Earth genSha’ir 1Dragon #315
Elemental (any)Bonded Summoner 1Miniatures Handbook
Fiendish familiarFiend-blooded 1Heroes of Horror
Fire genSha’ir 1Dragon #315
FlyDiviner 1+3 Gather InformationDragon #323
FoxIllusionist 1+2 Will saveDragon #323
Ghostly visageDread necromancer 1Heroes of Horror/FF
HummingbirdConjurer 1+4 InitiativeDragon #323
Imbued staffSor/Wiz 1Dragon #338
Item familiarSor/Wiz 3Unearthed Arcana
Living spellSpell Sovereign 1Dragon #357
MinkEnchanter 1+3 DiplomacyDragon #323
MothTransmuter 5+3 SpellcraftDragon #323
Pseudonatural, anyAlienist 5Complete Arcane
SpiderEvoker 1+3 Sleight of HandDragon #323
TurtleAbjurer 1+1 AC cover/proneDragon #323
VultureNecromancer 1+4 Fort vs diseaseDragon #323
Water genSha’ir 1Dragon #315

Familiar feats

The following feats affect familiars, or allow the acquisition of non-standardfamiliars.

FeatBenefitSource
Betrayal of the Spirit LinkedUndead familiar grants DR 5Dragon #336
Construct FamiliarYour familiar is a constructDragon #280
Darkness FamiliarTake a shadow familiarDragon #322
Enspell FamiliarShare spells at any distanceDragon #280
Extra FamiliarGain a second familiarDragon #280
Familiar Spell(Epic) Familiar casts a spellEpic Level Handbook
Improved FamiliarGain a better familiarTome and Blood
Improved Spell SharingDivide spell with familiarPF Adv. Class Guide
Item FamiliarItem becomes familiarUnearthed Arcana
Obtain FamiliarGain a familiarComplete Arcane
Shadowform FamiliarGain an incorporeal familiarChampions of Ruin
Shadow FamiliarGain a dark template familiarTome of Magic
Share HealingDivide spell with familiarPF Adv. Class Guide
Stitched Flesh FamiliarUndead familiarLibris Mortis
Token FamiliarFamiliar can turn into an itemDragon #280
Undead FamiliarFamiliar is undeadDragon #280
Unfettered FamiliarShare touch spells at distancePathfinder PRD

Familiar spells

The following spells specially affect familiars.

SpellLevelBenefitSource
Familiar PocketSor/Wiz 1Familiar containerTome and Blood
Familiar’s SenseSor/Wiz 2See what familiar seesDragon #280
Familiar’s TouchSor/Wiz 2Share touch spells at distanceDragon #280
Share LifeSor/Wiz 2Transfer HP to familiarDragon #280
Planar FamiliarClr 3Grant familiar templateSpellbook
Call FamiliarSor/Wiz 3Summon familiar instantlyDragon #280
Elemental FamiliarSor/Wiz 3Familiar becomes elementalSpellbook
Enhance FamiliarSor/Wiz 3Temporarily boost familiarTome and Blood
Familiar’s FormSor/Wiz 3Possess familiar’s bodyDragon #280
Familiar MeldingSor/Wiz 4Possess familiar’s bodyUltimate Magic
Fortify FamiliarSor/Wiz 4Familiar becomes tougherComplete Arcane
Animate Dead FamiliarSor/Wiz 5Familiar becomes undeadSpellbook
Imbue Familiar w/ Spell AbilitySor/Wiz 6Familiars gains spellTome and Blood

Not familiars

The following variant rules allow trading your familiar for something else:

AbilityBenefitPrerequisiteSource
Aligned SpellcasterImproved level vs alignmentDragon #357
Beleagued SpellcasterBoost spells after taking hitDragon #357
Chains of DisbeliefIllusions hard to disbelieveIllusion 1Unearthed Arcana
CohortAs leadership featEnchanter 1Unearthed Arcana
Disciple of Boccob+1 item crafting levelDragon #357
Eidetic SpellcasterDon’t need a spellbookWiz 1Dragon #357
Energy AffinityBonus to one elementEvoker 1Unearthed Arcana
Enhance AttributeImprove ability scoreTransmuter 1Unearthed Arcana
Enhanced AwarenessImproved divination magicDiviner 1Unearthed Arcana
Forlorn (flaw)Gain a featDragon #333
Impromptu MetmaticSpontaneous metamagicDragon #357
Rapid SummoningSummon as a standard actionConjurer 1Unearthed Arcana
Resistance to EnergyResist elementsAbjurer 1Unearthed Arcana
School MasterySpecialist benefitsDragon #357
Skeletal MinionDanana nanana SKELETON WARRIORNecromancer 1Unearthed Arcana

Notes:

  • Specialist Wizard Variants appears in Unearthed Aracana as well as the SRD.

Creating new familiars

In general, any creature with approximately the same statistics as a standardfamiliar is acceptable as a familiar. In general, that means a 1HD animal nolarger than Tiny.

Any creature which does not appear in the rulebooks can be represented using thestats for another existing familiar.

A familiar’s bonus should generally be either +3 to a non-class skill, +3 hitpoints, or +2 to one saving throw. The ability should match the creature, suchas a cat granting Move Silently.

Anything more powerful or unusual than this requires the Improved Familiar feat.In that case, existing improved familiars should be used as a benchmark.Approximately, any CR3 or lower creature of any type is suitable, as long as itis no larger than Small and has no abilities beyond a normal character at thelevel where they can be acquired, and no abilities that would be game-breakingin the hands of a player character.

Any standard familiar with the Celestial or Fiendish template or anothertemplate based on those (e.g. Axiomatic, Pseudodatural) is probably suitable asan improved familiar.

Updates

2018-03-16: Added familiars from Stormwrack, Frostburn, Sandstorm,Monsters of Faerun, Serpent Kingdoms, Shining South, Serpent Kingdoms,Monster Manual II, Monster Manual IV, Monster Manual V, CompleteScoundrel, and Complete Warrior. I’m grateful to thisthreadfor bringing several sources to my attention.

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    TSRDRG341

    The following lists are of creatures in D&D 3.5 which, according to officialpublished sources, may be chosen as a familiar.

    1. Special familiars

    Standard familiars

    These familiars can be taken by any wizard, sorcerer, or other character who hasthe ability to gain a familiar.

    FamiliarBenefitSource
    Albatross+1 SpotStormwrack/MM
    Arctic fox+3 Move SilentlyFrostburn
    Badger+2 Will savesDragon #277
    Bat+3 ListenPlayer’s Handbook 3.5
    Bat (small)HTome and Blood
    BatTTome and Blood
    BirdDragon #280
    Cat+3 Move SilentlyPlayer’s Handbook 3.5
    Chameleon+3 DisguiseDragon #341
    Chipmunk+2 Reflex savesDragon #277
    Compsogthanus dinosaur+3 HideDragon #318
    Critic lizard+2 ReflexDragon #319/Dungeon #110
    Crow+2 Fort savesDragon #341
    Dark chanting goshawk+2 Will savesDragon #341
    Dire ratH+2 Fort savesTome and Blood
    Dog+3 Sense MotiveDragon #277/280/341
    EagleDragon #277
    Eagle (medium)HTome and Blood
    Eel+3 SpotStormwrack/MM
    FerretT+2 Reflex savesTome and Blood
    Floater+3 Sense MotiveDragon #319/Dungeon #110
    Flying fox+3 Sleight of HandDragon #341
    Fox+2 Reflex savesDragon #280
    Giant lizardH+3 hit pointsTome and Blood
    Great horned owl, 2HDDragon #341
    Groudhog+2 Fort savesDragon #277
    Gyrfalcon+3 Spot checksFrostburn
    Hairy spiderMonsters of Faerun
    Hare+3 ListenDragon #280
    Hawk+3 Spot (light)Player’s Handbook 3.5
    HedgehogT+1 Natural ArmorTome and Blood
    Huitzil+3 Sleight of HandDragon Magic
    Iguana+3 ClimbDragon #341
    Jankx+3 ListenDragon #319/Dungeon #110
    Kes’trekel+2 FortitudeDragon #319/Dungeon #110
    King cobraDragon #341
    Lemming+2 Spot/ListenFrostburn
    LeopardH+3 Move SilentlyTome and Blood
    Lizard+3 ClimbPlayer’s Handbook 3.5
    Lizard, horned+2 Will savesSandstorm
    Monitor lizardH+3 hit pointsDMG 3.5
    Monkey+3 ClimbDragon #351
    Monkey+3 Sleight of HandDragon #277
    Mouse+3 HideDragon #280
    MouseT+3 Move SilentlyTome and Blood
    Mulworm+3 hit pointsDragon #319/Dungeon #110
    Needletooth dinosaur+3 Hide, bleed biteDragon #351
    Night lizard+3 HideDragon #341
    Octopus+3 grappleStormwrack/MM
    Otter+3 SwimDragon #277/280
    Owl+3 Spot (dark)Player’s Handbook 3.5
    Owl (medium)H+3 Move SilentlyTome and Blood
    Owl, fish+3 Spot in shadowsStormwrack/MM
    Owl, snowy+3 Move SilentlyFrostburn
    Parrot+3 Appraise, speaksStormwrack/Dragon 351
    Penguin+2 Fort savesFrostburn
    Platypus+3 SwimDragon #341
    Puffin+2 Swim/SurvivalFrostburn
    Rabbit+3 ListenDragon #341
    Raccoon+3 Sleight of HandDragon #280
    Ramphor+3 SpotDragon #319/Dungeon #110
    Rat+2 Fort savesPlayer’s Handbook 3.5
    Raven+3 Appraise, speaksPlayer’s Handbook 3.5
    Raven (small)H+3 Move SilentlyTome and Blood
    Rhamphorhynchus dinosaur+3 InitiativeDragon #318
    Screech owlT+3 Move SilentlyTome and Blood
    ShrewTPoison biteTome and Blood
    SkunkMusk attackDragon #280
    Snake, dung+2 saves vs diseaseSerpent Kingdoms
    Snake, reed+2 saves vs poisonSerpent Kingdoms
    Snake, sea+3 BluffStormwrack/MM
    Snake, sewerm+2 saves vs painSerpent Kingdoms
    Snake, small constrictorDragon #277
    Snake, tiny viper+3 BluffPlayer’s Handbook 3.5
    Sparrow hawkTTome and Blood
    Speckled hurrum+3 DiplomacyDragon #319/Dungeon #110
    Squirrel+2 Reflex savesDragon #280
    Squirrel+3 JumpDragon #341
    ThrushSpeaks a languageTome and Blood
    ToadT+3 hit pointsTome and Blood
    Vampire batDragon #341
    Viper (medium)HPoison biteTome and Blood
    Weasel+2 Reflex savesPlayer’s Handbook 3.5
    Wolverine H+2 Reflex savesTome and Blood
    Z’tal+3 IntimidateDragon #319/Dungeon #110

    Notes:

    • Some of these stats have been updated to D&D 3.5.
      • Pick Pocket became Sleight of Hand
      • +2 Constitution became +3 hit points
      • +2 to a skill became +3 to a skill
    • Creatures marked “T” are available to Tiny or smaller characters,while creatures marked “H” are for Huge and larger characters.

    Standard familiars, Pathfinder

    The following familiar appear in Pathfinder sources, which, while not officialDungeons & Dragons material, are largely compatible with D&D.

    FamiliarBenefitSource
    Archaeopteryx+2 Reflex savesPathfinder Bestiary 4
    Bat+3 Fly (Pathfinder)Pathfinder PRD
    Blue-ringed octopus+2 SwimPF Ultimate Magic
    Centipede+3 StealthPF Advanced Players Guide
    Chicken+3 Hit PointsPathfinder Bestiary 5
    Crab+2 grapple checksPF Advanced Players Guide
    Dodo+4 InitiativePathfinder Bestiary 4
    Donkey rat+2 Fort savesPF Ultimate Magic
    Flying fox+2 Fort savesPathfinder Bestiary 5
    Flying squirrel+3 Fly (Pathfinder)Pathfinder Bestiary 3
    Goat+3 SurvivalPathfinder Bestiary 3
    Greensting scorpion+4 InitiativePF Ultimate Magic
    Hedgehog+2 Will savesPF Ultimate Magic
    House centipede+3 StealthPF Ultimate Magic
    King crab+2 grapplePF Ultimate magic
    Monkey+3 AcrobaticsPathfinder PRD
    Octopus+3 SwimPF Advanced Players Guide
    Penguin+3 SwimPathfinder Bestiary 5
    Pig+3 DiplomacyPathfinder Bestiary 3
    Red panda+3 AcrobaticsPathfinder Bestiary 5
    Scarlet spider+3 ClimbPF Ultimate Magic
    Scorpion+2 InitiativePF Advanced Players Guide
    Seal+3 SwimPathfinder Bestiary 5
    Sloth+3 ClimbPathfinder Bestiary 4
    Spider+3 ClimbPF Advanced Players Guide
    Thrush+3 Diplomacy, speaksPF Ultimate Magic
    Trilobite+1 Natural ArmorPathfinder Bestiary 5
    Tuatara+3 SurvivalPathfinder Bestiary 4
    Turtle+1 Natural ArmorPF Ultimate Magic

    Improved familiars

    These familiars require the Improved Familiar feat.

    FamiliarAlignmentLevelSource
    Air elemental, smallN5Tome and Blood
    BadgerN3Complete Scoundrel
    Bat swarmN5Dragon #329
    BeguilerN7Shining South
    Beholderkin, eyeballNE5Monsters of Faerun/FRCS
    Blade guardianN11Complete Warrior
    Blink dogLG5 BComplete Warrior/MM
    Bloodmote cloudNE13Dragon #329
    Bone rat swarmNE9Dragon #329
    Brood keeper larva swarmN19Dragon #329
    Cat, tressymN5FRCS
    Celestial hawkNG3Tome and Blood
    Celestial standard familiarNG3Tome and Blood
    Centipede swarmN9Dragon #329
    Choleric impNE only7Dragon #338
    Clockwork menderLawful only5Monster Manual IV
    Copper aspAny3Dragon #341
    Corpse rat swarmNE11Dragon #329
    Crystal catAny5Dragon #341
    DeathfangNE9Races of Faerun
    Dread bloom swarmN13Dragon #329
    Earth elemental, smallN5Tome and Blood
    Emphemeral swarmCE11Dragon #329
    Erudite owlAny7Dragon #341
    Fiendish standard familiarNE3Tome and Blood
    Fiendish viperNE3Tome and Blood
    Fire batNE15Monster Manual II
    Fire elemental, smallN5Tome and Blood
    Formian workerLN7Tome and Blood
    Gauntlet guardianN9Complete Warrior
    Gem scarabN5Monster Manual V
    Glass dragonflyAny5Dragon #341
    Hell houndLE5 BComplete Warrior/MM
    Hellwasp swarmLE16Dragon #329
    HippogriffN7 BComplete Warrior/MM
    HomunculusN7Tome and Blood
    HowlerCE7 BComplete Warrior/MM
    ImpLE7Tome and Blood
    JaculiCE5Serpent Kingdoms
    KrensharN3Complete Warrior/MM
    Lizard, spitting crawlerN3Serpent Kingdoms
    Locust swarmN7Dragon #329
    LynxN3Races of Faerun
    Melancholic impNE only7Dragon #338
    Mephit, anyN7Complete Scoundrel
    Mephit, glassN7Sandstorm/CS
    Mephit, iceN7Tome and Blood
    Mephit, sulfurN7Sandstorm/CS
    Mercurial spiderAny7Dragon #341
    MlarraunN5Serpent Kingdoms
    Modrone monodroneLawful only5Dragon #354
    Monstrous centipede, smallN2Complete Scoundrel
    Monstrous scorpion, smallN3Complete Scoundrel
    Monstrous spider, smallN4Complete Scoundrel
    MuckdwellerLE5Serpent Kingdoms
    Needletooth swarmN13Dragon #329
    Night hunter batNE5Monsters of Faerun/FRCS
    OsquipNE5Races of Faerun
    Paraelemental, ice, smallN5Dragon #347
    Paraelemental, magma, smallN5Dragon #347
    Paraelemental, ooze, smallN5Dragon #347
    Paraelemental, smoke, smallN5Dragon #347
    Phlegmatic impNE only7Dragon #338
    PseudodragonNG7Tome and Blood
    QuasitCE7Tome and Blood
    Rat swarmN5Dragon #329
    Razor hawkAny3Dragon #341
    SailsnakeN5Monster Manual IV
    Salvage ratAny5Dragon #341
    Sanguine impNE only7Dragon #338
    Shimmering swarmCN16Dragon #329
    Shocker lizardN5Tome and Blood
    Snake, flyingN3Races of Faerun
    Snake, glacierN3Serpent Kingdoms
    Snake, tree pythonCE3Serpent Kingdoms
    Snake, whipsnakeN3Serpent Kingdoms
    Spark guardianN7Complete Warrior
    Spider swarmN3Dragon #329
    StarsnakeCN12Shining South
    StirgeN5Tome and Blood
    Swamp strider swarmN11Dragon #329
    Tirbana eyewingLE/LN only5Monster Manual V
    Vargouille (without kiss)NE6Complete Scoundrel
    Viper, mediumN3Complete Scoundrel
    WatchspiderCN3City of Splendors
    Water elemental, smallN5Tome and Blood
    Winter wolfNE7 BComplete Warrior/MM
    WorgNE3 BComplete Warrior/MM

    Notes:

    • The alignment shown is that of the familiar; the caster’s alignment must bewithin one step on each axis, e.g. any caster can take a True Neutral (N)familiar. (Later D&D books confirm this interpretation.)
    • An exception is where it says “only”, in which case the caster’s alignmentmust match exactly, e.g. only a NE caster can have a sanguine imp familiar,and only LG, LN or LE casters can take a modron familiar.
    • Casters must also meet the level requirement listed. Those marked “B” requirethe caster to also have a base attack bonus equal to the level requirement,e.g. a wizard must be level 6 to reach the +3 base attack necessary for a worgfamiliar.
    • Characters with a type or subtype may take a familiar of that type/subtype,even if they don’t meet the alignment requirements.
    • “Standard familiar” refers to any animal on the standard familiar list thatthe caster could normally take.
    • Guardian familiars (Complete Warrior p118-121) have special rules, includingthat they must be crafted by the caster as per a magic item.
    • This list is not exclusive. Any creature of approximately the same power of anexisting improved familiar could be an improved familiar.

    Improved standard familiars: Dragon #331 features rules giving improvedspecial abilities to characters who take the Improved Familiar feat but keeptheir standard familiar.

    Improved familiars, Pathfinder

    The following familiar appear in Pathfinder sources, which, while not officialDungeons & Dragons material, are largely compatible with D&D. This list is notnecessarily complete.

    FamiliarAlignmentLevelSource
    AlmirajN5PF Bestiary 4
    Arbiter inevitableLN only7PF Bestiary 2
    AugurLE only7PF Bestiary 3
    BeheadedNE only3PF Bestiary 4
    Brain moleAny neutral only5PF Bestiary 5
    BrownieNeutral only7PF Bestiary 2
    Cacodaemon daemonNE7PF Bestiary 2
    CarbuncleNeutral only5PF Bestiary 3
    Cassisian angelLG only7PF Bestiary 2
    ChuspikiChaotic only7PF Bestiary 5
    Cythnigot qlippothCE only7PF Bestiary 2
    Dire ratN3PF Ultimate Magic
    DoruNE only7PF Bestiary 3
    Entropic monkeyCN3PF Ultimate Magic
    Entropic standard familiarCN3PF Ultimate Magic
    EsipilNE only7PF Bestiary 5
    Faerie dragonCG, NG, CN only7PF Bestiary 3
    Harbinger archonLG only7PF Bestiary 3
    Imp consularLE8PF Bestiary
    IsitoqEvil only5PF Bestiary 4
    Limnal spriteChaotic only7PF Bestiary 5
    Lyrakien azataCG only7PF Bestiary 2
    Mephit (any)N7Pathfinder PRD
    NosoiN7PF Bestiary 4
    Nuglub gremlinCE7PF Ultimate Magic
    NycarCN only7PF Bestiary 4
    Paracletus aeonNeutral only7PF Ultimate Magic
    PipefoxN7PF Bestiary 4
    PookaNonlawful only7PF Bestiary 4
    Raktavarna rakshasaLE only7PF Bestiary 3
    RatlingCE only7PF Bestiary 4
    Resolute owlLN3PF Ultimate Magic
    Resolute standard familiarLN3PF Ultimate Magic
    SeruEvil only7PF Monster Codex
    Shadow drakeEvil only7PF Bestiary 4
    ShikigamiLN only7PF Bestiary 3
    Silvanshee agathionGood only7PF Ultimate Magic
    Sootwing batEvil only5PF Monster Codex
    Spirit oniLE only7PF Bestiary 3
    SpriteCN only5PF Bestiary 3
    TripurasuraLE only7PF Bestiary 3
    Voidworm proteanCN only7PF Bestiary 2
    Wysp, aetherN7PF Bestiary 5
    Wysp, airN7PF Bestiary 5
    Wysp, earthN7PF Bestiary 5
    Wysp, fireN7PF Bestiary 5
    Wysp, waterN7PF Bestiary 5
    XiaoCN7PF Bestiary 5
    ZoogCE only5PF Bestiary 3

    Special familiars

    \'Dragon

    These familiars have some special requirements other than the Improved Familiarfeat.

    Celestial familiars

    The following familiars require the Celestial Familiar feat (Book of ExaltedDeeds, which largely duplicates the effect of Improved Familiar, except thatyour alignment must match your familiar’s exactly.

    FamiliarAlignmentLevelSource
    Celestial animalAny good3Monster Manual
    Coure eladrinCG only7Book of Exalted Deeds
    Lantern archonLG only7Monster Manual
    Musteval guardinalNG only7Book of Exalted Deeds

    Darkness familiars

    The following familiars require the Darkness Familiar feat (Dragon #322). Thesource listed describes the book in which those monsters appear.

    \'Dragon\'
    FamiliarPrerequisiteSource
    CloakerSor/Wiz 14Monster Manual
    Dark creeperSor/Wiz 10Fiend Folio
    DarkenbeastSor/Wiz 12Monsters of Faerun
    Darkness pseudo-elemental, smallSor/Wiz 7Dragon #322
    Night hunter batSor/Wiz 5Monsters of Faerun
    ShadowSor/Wiz 9Monster Manual
    Shadow aspSor/Wiz 6Fiend Folio
    Shadow mastiffSor/Wiz 14Monster Manual
    Sinister batSor/Wiz 8Monsters of Faerun
    WraithSor/Wiz 14Monster Manual

    Dragon familiars

    The following familiars can be taken with the Dragon Familiar feat(Draconomicon). Your alignment must match exactly.

    FamiliarAlignmentLevelSource
    White dragon wyrmlingN, CN, CE7Monster Manual
    Black dragon wyrmlingN, NE, CE8Monster Manual
    Brass dragon wyrmlingNG, CH, CN9Monster Manual
    Green dragon wyrmlingN, LE, NE9Monster Manual
    Copper dragon wyrmlingCG, N, CN10Monster Manual
    Blue dragon wyrmlingLN, LE, NE10Monster Manual
    Bronze dragon wyrmlingLG, LN, N11Monster Manual
    Red dragon wyrmlingCN, CE, NE12Monster Manual
    Silver dragon wyrmlingLG, NG, N12Monster Manual
    Gold dragon wyrmlingLG, NG, LN14Monster Manual

    Planar familiars

    The following familiars specifically require the Planar Familiar feat (PlanarHandbook), even though this feat has essentially the same effect as ImprovedFamiliar and nearly every creature on the planar familiar list is alreadyavailable with that feat.

    FamiliarAlignmentLevelSource
    Anarchic animalAny chaotic5Planar Handbook
    Axiomatic animalAny lawful5Planar Handbook
    Celestial animalAny good3Monster Manual
    Elemental, small (any)N5Monster Manual
    Fiendish animalAny evil3Monster Manual
    ImpLE7Monster Manual
    Imp, filthLE7Fiend Folio
    Lantern archonLG7Monster Manual
    Mephit (any)N7Monster Manual
    QuasitCE7Monster Manual

    Class prerequisites

    The following familiars are available to members of a certain class or prestigeclass, or are gained as a class ability.

    FamiliarPrerequisiteBenefitSource
    Aberrant familiarFleshwarper 1+2 vs mind-affectingLords of Madnesss
    Air genSha’ir 1Dragon #315
    ButterflyTransmuter 5+3 SpellcraftDragon #323
    CaterpillarTransmuter 1+3 DisguiseDragon #323
    Earth genSha’ir 1Dragon #315
    Elemental (any)Bonded Summoner 1Miniatures Handbook
    Fiendish familiarFiend-blooded 1Heroes of Horror
    Fire genSha’ir 1Dragon #315
    FlyDiviner 1+3 Gather InformationDragon #323
    FoxIllusionist 1+2 Will saveDragon #323
    Ghostly visageDread necromancer 1Heroes of Horror/FF
    HummingbirdConjurer 1+4 InitiativeDragon #323
    Imbued staffSor/Wiz 1Dragon #338
    Item familiarSor/Wiz 3Unearthed Arcana
    Living spellSpell Sovereign 1Dragon #357
    MinkEnchanter 1+3 DiplomacyDragon #323
    MothTransmuter 5+3 SpellcraftDragon #323
    Pseudonatural, anyAlienist 5Complete Arcane
    SpiderEvoker 1+3 Sleight of HandDragon #323
    TurtleAbjurer 1+1 AC cover/proneDragon #323
    VultureNecromancer 1+4 Fort vs diseaseDragon #323
    Water genSha’ir 1Dragon #315

    Familiar feats

    The following feats affect familiars, or allow the acquisition of non-standardfamiliars.

    FeatBenefitSource
    Betrayal of the Spirit LinkedUndead familiar grants DR 5Dragon #336
    Construct FamiliarYour familiar is a constructDragon #280
    Darkness FamiliarTake a shadow familiarDragon #322
    Enspell FamiliarShare spells at any distanceDragon #280
    Extra FamiliarGain a second familiarDragon #280
    Familiar Spell(Epic) Familiar casts a spellEpic Level Handbook
    Improved FamiliarGain a better familiarTome and Blood
    Improved Spell SharingDivide spell with familiarPF Adv. Class Guide
    Item FamiliarItem becomes familiarUnearthed Arcana
    Obtain FamiliarGain a familiarComplete Arcane
    Shadowform FamiliarGain an incorporeal familiarChampions of Ruin
    Shadow FamiliarGain a dark template familiarTome of Magic
    Share HealingDivide spell with familiarPF Adv. Class Guide
    Stitched Flesh FamiliarUndead familiarLibris Mortis
    Token FamiliarFamiliar can turn into an itemDragon #280
    Undead FamiliarFamiliar is undeadDragon #280
    Unfettered FamiliarShare touch spells at distancePathfinder PRD

    Familiar spells

    The following spells specially affect familiars.

    SpellLevelBenefitSource
    Familiar PocketSor/Wiz 1Familiar containerTome and Blood
    Familiar’s SenseSor/Wiz 2See what familiar seesDragon #280
    Familiar’s TouchSor/Wiz 2Share touch spells at distanceDragon #280
    Share LifeSor/Wiz 2Transfer HP to familiarDragon #280
    Planar FamiliarClr 3Grant familiar templateSpellbook
    Call FamiliarSor/Wiz 3Summon familiar instantlyDragon #280
    Elemental FamiliarSor/Wiz 3Familiar becomes elementalSpellbook
    Enhance FamiliarSor/Wiz 3Temporarily boost familiarTome and Blood
    Familiar’s FormSor/Wiz 3Possess familiar’s bodyDragon #280
    Familiar MeldingSor/Wiz 4Possess familiar’s bodyUltimate Magic
    Fortify FamiliarSor/Wiz 4Familiar becomes tougherComplete Arcane
    Animate Dead FamiliarSor/Wiz 5Familiar becomes undeadSpellbook
    Imbue Familiar w/ Spell AbilitySor/Wiz 6Familiars gains spellTome and Blood

    Not familiars

    The following variant rules allow trading your familiar for something else:

    AbilityBenefitPrerequisiteSource
    Aligned SpellcasterImproved level vs alignmentDragon #357
    Beleagued SpellcasterBoost spells after taking hitDragon #357
    Chains of DisbeliefIllusions hard to disbelieveIllusion 1Unearthed Arcana
    CohortAs leadership featEnchanter 1Unearthed Arcana
    Disciple of Boccob+1 item crafting levelDragon #357
    Eidetic SpellcasterDon’t need a spellbookWiz 1Dragon #357
    Energy AffinityBonus to one elementEvoker 1Unearthed Arcana
    Enhance AttributeImprove ability scoreTransmuter 1Unearthed Arcana
    Enhanced AwarenessImproved divination magicDiviner 1Unearthed Arcana
    Forlorn (flaw)Gain a featDragon #333
    Impromptu MetmaticSpontaneous metamagicDragon #357
    Rapid SummoningSummon as a standard actionConjurer 1Unearthed Arcana
    Resistance to EnergyResist elementsAbjurer 1Unearthed Arcana
    School MasterySpecialist benefitsDragon #357
    Skeletal MinionDanana nanana SKELETON WARRIORNecromancer 1Unearthed Arcana

    Notes:

    • Specialist Wizard Variants appears in Unearthed Aracana as well as the SRD.

    Creating new familiars

    In general, any creature with approximately the same statistics as a standardfamiliar is acceptable as a familiar. In general, that means a 1HD animal nolarger than Tiny.

    Any creature which does not appear in the rulebooks can be represented using thestats for another existing familiar.

    A familiar’s bonus should generally be either +3 to a non-class skill, +3 hitpoints, or +2 to one saving throw. The ability should match the creature, suchas a cat granting Move Silently.

    Anything more powerful or unusual than this requires the Improved Familiar feat.In that case, existing improved familiars should be used as a benchmark.Approximately, any CR3 or lower creature of any type is suitable, as long as itis no larger than Small and has no abilities beyond a normal character at thelevel where they can be acquired, and no abilities that would be game-breakingin the hands of a player character.

    Any standard familiar with the Celestial or Fiendish template or anothertemplate based on those (e.g. Axiomatic, Pseudodatural) is probably suitable asan improved familiar.

    Updates

    2018-03-16: Added familiars from Stormwrack, Frostburn, Sandstorm,Monsters of Faerun, Serpent Kingdoms, Shining South, Serpent Kingdoms,Monster Manual II, Monster Manual IV, Monster Manual V, CompleteScoundrel, and Complete Warrior. I’m grateful to thisthreadfor bringing several sources to my attention.

    ...'>Dragon Magazine 341 Pdf(11.04.2020)
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    TSRDRG341

    The following lists are of creatures in D&D 3.5 which, according to officialpublished sources, may be chosen as a familiar.

    1. Special familiars

    Standard familiars

    These familiars can be taken by any wizard, sorcerer, or other character who hasthe ability to gain a familiar.

    FamiliarBenefitSource
    Albatross+1 SpotStormwrack/MM
    Arctic fox+3 Move SilentlyFrostburn
    Badger+2 Will savesDragon #277
    Bat+3 ListenPlayer’s Handbook 3.5
    Bat (small)HTome and Blood
    BatTTome and Blood
    BirdDragon #280
    Cat+3 Move SilentlyPlayer’s Handbook 3.5
    Chameleon+3 DisguiseDragon #341
    Chipmunk+2 Reflex savesDragon #277
    Compsogthanus dinosaur+3 HideDragon #318
    Critic lizard+2 ReflexDragon #319/Dungeon #110
    Crow+2 Fort savesDragon #341
    Dark chanting goshawk+2 Will savesDragon #341
    Dire ratH+2 Fort savesTome and Blood
    Dog+3 Sense MotiveDragon #277/280/341
    EagleDragon #277
    Eagle (medium)HTome and Blood
    Eel+3 SpotStormwrack/MM
    FerretT+2 Reflex savesTome and Blood
    Floater+3 Sense MotiveDragon #319/Dungeon #110
    Flying fox+3 Sleight of HandDragon #341
    Fox+2 Reflex savesDragon #280
    Giant lizardH+3 hit pointsTome and Blood
    Great horned owl, 2HDDragon #341
    Groudhog+2 Fort savesDragon #277
    Gyrfalcon+3 Spot checksFrostburn
    Hairy spiderMonsters of Faerun
    Hare+3 ListenDragon #280
    Hawk+3 Spot (light)Player’s Handbook 3.5
    HedgehogT+1 Natural ArmorTome and Blood
    Huitzil+3 Sleight of HandDragon Magic
    Iguana+3 ClimbDragon #341
    Jankx+3 ListenDragon #319/Dungeon #110
    Kes’trekel+2 FortitudeDragon #319/Dungeon #110
    King cobraDragon #341
    Lemming+2 Spot/ListenFrostburn
    LeopardH+3 Move SilentlyTome and Blood
    Lizard+3 ClimbPlayer’s Handbook 3.5
    Lizard, horned+2 Will savesSandstorm
    Monitor lizardH+3 hit pointsDMG 3.5
    Monkey+3 ClimbDragon #351
    Monkey+3 Sleight of HandDragon #277
    Mouse+3 HideDragon #280
    MouseT+3 Move SilentlyTome and Blood
    Mulworm+3 hit pointsDragon #319/Dungeon #110
    Needletooth dinosaur+3 Hide, bleed biteDragon #351
    Night lizard+3 HideDragon #341
    Octopus+3 grappleStormwrack/MM
    Otter+3 SwimDragon #277/280
    Owl+3 Spot (dark)Player’s Handbook 3.5
    Owl (medium)H+3 Move SilentlyTome and Blood
    Owl, fish+3 Spot in shadowsStormwrack/MM
    Owl, snowy+3 Move SilentlyFrostburn
    Parrot+3 Appraise, speaksStormwrack/Dragon 351
    Penguin+2 Fort savesFrostburn
    Platypus+3 SwimDragon #341
    Puffin+2 Swim/SurvivalFrostburn
    Rabbit+3 ListenDragon #341
    Raccoon+3 Sleight of HandDragon #280
    Ramphor+3 SpotDragon #319/Dungeon #110
    Rat+2 Fort savesPlayer’s Handbook 3.5
    Raven+3 Appraise, speaksPlayer’s Handbook 3.5
    Raven (small)H+3 Move SilentlyTome and Blood
    Rhamphorhynchus dinosaur+3 InitiativeDragon #318
    Screech owlT+3 Move SilentlyTome and Blood
    ShrewTPoison biteTome and Blood
    SkunkMusk attackDragon #280
    Snake, dung+2 saves vs diseaseSerpent Kingdoms
    Snake, reed+2 saves vs poisonSerpent Kingdoms
    Snake, sea+3 BluffStormwrack/MM
    Snake, sewerm+2 saves vs painSerpent Kingdoms
    Snake, small constrictorDragon #277
    Snake, tiny viper+3 BluffPlayer’s Handbook 3.5
    Sparrow hawkTTome and Blood
    Speckled hurrum+3 DiplomacyDragon #319/Dungeon #110
    Squirrel+2 Reflex savesDragon #280
    Squirrel+3 JumpDragon #341
    ThrushSpeaks a languageTome and Blood
    ToadT+3 hit pointsTome and Blood
    Vampire batDragon #341
    Viper (medium)HPoison biteTome and Blood
    Weasel+2 Reflex savesPlayer’s Handbook 3.5
    Wolverine H+2 Reflex savesTome and Blood
    Z’tal+3 IntimidateDragon #319/Dungeon #110

    Notes:

    • Some of these stats have been updated to D&D 3.5.
      • Pick Pocket became Sleight of Hand
      • +2 Constitution became +3 hit points
      • +2 to a skill became +3 to a skill
    • Creatures marked “T” are available to Tiny or smaller characters,while creatures marked “H” are for Huge and larger characters.

    Standard familiars, Pathfinder

    The following familiar appear in Pathfinder sources, which, while not officialDungeons & Dragons material, are largely compatible with D&D.

    FamiliarBenefitSource
    Archaeopteryx+2 Reflex savesPathfinder Bestiary 4
    Bat+3 Fly (Pathfinder)Pathfinder PRD
    Blue-ringed octopus+2 SwimPF Ultimate Magic
    Centipede+3 StealthPF Advanced Players Guide
    Chicken+3 Hit PointsPathfinder Bestiary 5
    Crab+2 grapple checksPF Advanced Players Guide
    Dodo+4 InitiativePathfinder Bestiary 4
    Donkey rat+2 Fort savesPF Ultimate Magic
    Flying fox+2 Fort savesPathfinder Bestiary 5
    Flying squirrel+3 Fly (Pathfinder)Pathfinder Bestiary 3
    Goat+3 SurvivalPathfinder Bestiary 3
    Greensting scorpion+4 InitiativePF Ultimate Magic
    Hedgehog+2 Will savesPF Ultimate Magic
    House centipede+3 StealthPF Ultimate Magic
    King crab+2 grapplePF Ultimate magic
    Monkey+3 AcrobaticsPathfinder PRD
    Octopus+3 SwimPF Advanced Players Guide
    Penguin+3 SwimPathfinder Bestiary 5
    Pig+3 DiplomacyPathfinder Bestiary 3
    Red panda+3 AcrobaticsPathfinder Bestiary 5
    Scarlet spider+3 ClimbPF Ultimate Magic
    Scorpion+2 InitiativePF Advanced Players Guide
    Seal+3 SwimPathfinder Bestiary 5
    Sloth+3 ClimbPathfinder Bestiary 4
    Spider+3 ClimbPF Advanced Players Guide
    Thrush+3 Diplomacy, speaksPF Ultimate Magic
    Trilobite+1 Natural ArmorPathfinder Bestiary 5
    Tuatara+3 SurvivalPathfinder Bestiary 4
    Turtle+1 Natural ArmorPF Ultimate Magic

    Improved familiars

    These familiars require the Improved Familiar feat.

    FamiliarAlignmentLevelSource
    Air elemental, smallN5Tome and Blood
    BadgerN3Complete Scoundrel
    Bat swarmN5Dragon #329
    BeguilerN7Shining South
    Beholderkin, eyeballNE5Monsters of Faerun/FRCS
    Blade guardianN11Complete Warrior
    Blink dogLG5 BComplete Warrior/MM
    Bloodmote cloudNE13Dragon #329
    Bone rat swarmNE9Dragon #329
    Brood keeper larva swarmN19Dragon #329
    Cat, tressymN5FRCS
    Celestial hawkNG3Tome and Blood
    Celestial standard familiarNG3Tome and Blood
    Centipede swarmN9Dragon #329
    Choleric impNE only7Dragon #338
    Clockwork menderLawful only5Monster Manual IV
    Copper aspAny3Dragon #341
    Corpse rat swarmNE11Dragon #329
    Crystal catAny5Dragon #341
    DeathfangNE9Races of Faerun
    Dread bloom swarmN13Dragon #329
    Earth elemental, smallN5Tome and Blood
    Emphemeral swarmCE11Dragon #329
    Erudite owlAny7Dragon #341
    Fiendish standard familiarNE3Tome and Blood
    Fiendish viperNE3Tome and Blood
    Fire batNE15Monster Manual II
    Fire elemental, smallN5Tome and Blood
    Formian workerLN7Tome and Blood
    Gauntlet guardianN9Complete Warrior
    Gem scarabN5Monster Manual V
    Glass dragonflyAny5Dragon #341
    Hell houndLE5 BComplete Warrior/MM
    Hellwasp swarmLE16Dragon #329
    HippogriffN7 BComplete Warrior/MM
    HomunculusN7Tome and Blood
    HowlerCE7 BComplete Warrior/MM
    ImpLE7Tome and Blood
    JaculiCE5Serpent Kingdoms
    KrensharN3Complete Warrior/MM
    Lizard, spitting crawlerN3Serpent Kingdoms
    Locust swarmN7Dragon #329
    LynxN3Races of Faerun
    Melancholic impNE only7Dragon #338
    Mephit, anyN7Complete Scoundrel
    Mephit, glassN7Sandstorm/CS
    Mephit, iceN7Tome and Blood
    Mephit, sulfurN7Sandstorm/CS
    Mercurial spiderAny7Dragon #341
    MlarraunN5Serpent Kingdoms
    Modrone monodroneLawful only5Dragon #354
    Monstrous centipede, smallN2Complete Scoundrel
    Monstrous scorpion, smallN3Complete Scoundrel
    Monstrous spider, smallN4Complete Scoundrel
    MuckdwellerLE5Serpent Kingdoms
    Needletooth swarmN13Dragon #329
    Night hunter batNE5Monsters of Faerun/FRCS
    OsquipNE5Races of Faerun
    Paraelemental, ice, smallN5Dragon #347
    Paraelemental, magma, smallN5Dragon #347
    Paraelemental, ooze, smallN5Dragon #347
    Paraelemental, smoke, smallN5Dragon #347
    Phlegmatic impNE only7Dragon #338
    PseudodragonNG7Tome and Blood
    QuasitCE7Tome and Blood
    Rat swarmN5Dragon #329
    Razor hawkAny3Dragon #341
    SailsnakeN5Monster Manual IV
    Salvage ratAny5Dragon #341
    Sanguine impNE only7Dragon #338
    Shimmering swarmCN16Dragon #329
    Shocker lizardN5Tome and Blood
    Snake, flyingN3Races of Faerun
    Snake, glacierN3Serpent Kingdoms
    Snake, tree pythonCE3Serpent Kingdoms
    Snake, whipsnakeN3Serpent Kingdoms
    Spark guardianN7Complete Warrior
    Spider swarmN3Dragon #329
    StarsnakeCN12Shining South
    StirgeN5Tome and Blood
    Swamp strider swarmN11Dragon #329
    Tirbana eyewingLE/LN only5Monster Manual V
    Vargouille (without kiss)NE6Complete Scoundrel
    Viper, mediumN3Complete Scoundrel
    WatchspiderCN3City of Splendors
    Water elemental, smallN5Tome and Blood
    Winter wolfNE7 BComplete Warrior/MM
    WorgNE3 BComplete Warrior/MM

    Notes:

    • The alignment shown is that of the familiar; the caster’s alignment must bewithin one step on each axis, e.g. any caster can take a True Neutral (N)familiar. (Later D&D books confirm this interpretation.)
    • An exception is where it says “only”, in which case the caster’s alignmentmust match exactly, e.g. only a NE caster can have a sanguine imp familiar,and only LG, LN or LE casters can take a modron familiar.
    • Casters must also meet the level requirement listed. Those marked “B” requirethe caster to also have a base attack bonus equal to the level requirement,e.g. a wizard must be level 6 to reach the +3 base attack necessary for a worgfamiliar.
    • Characters with a type or subtype may take a familiar of that type/subtype,even if they don’t meet the alignment requirements.
    • “Standard familiar” refers to any animal on the standard familiar list thatthe caster could normally take.
    • Guardian familiars (Complete Warrior p118-121) have special rules, includingthat they must be crafted by the caster as per a magic item.
    • This list is not exclusive. Any creature of approximately the same power of anexisting improved familiar could be an improved familiar.

    Improved standard familiars: Dragon #331 features rules giving improvedspecial abilities to characters who take the Improved Familiar feat but keeptheir standard familiar.

    Improved familiars, Pathfinder

    The following familiar appear in Pathfinder sources, which, while not officialDungeons & Dragons material, are largely compatible with D&D. This list is notnecessarily complete.

    FamiliarAlignmentLevelSource
    AlmirajN5PF Bestiary 4
    Arbiter inevitableLN only7PF Bestiary 2
    AugurLE only7PF Bestiary 3
    BeheadedNE only3PF Bestiary 4
    Brain moleAny neutral only5PF Bestiary 5
    BrownieNeutral only7PF Bestiary 2
    Cacodaemon daemonNE7PF Bestiary 2
    CarbuncleNeutral only5PF Bestiary 3
    Cassisian angelLG only7PF Bestiary 2
    ChuspikiChaotic only7PF Bestiary 5
    Cythnigot qlippothCE only7PF Bestiary 2
    Dire ratN3PF Ultimate Magic
    DoruNE only7PF Bestiary 3
    Entropic monkeyCN3PF Ultimate Magic
    Entropic standard familiarCN3PF Ultimate Magic
    EsipilNE only7PF Bestiary 5
    Faerie dragonCG, NG, CN only7PF Bestiary 3
    Harbinger archonLG only7PF Bestiary 3
    Imp consularLE8PF Bestiary
    IsitoqEvil only5PF Bestiary 4
    Limnal spriteChaotic only7PF Bestiary 5
    Lyrakien azataCG only7PF Bestiary 2
    Mephit (any)N7Pathfinder PRD
    NosoiN7PF Bestiary 4
    Nuglub gremlinCE7PF Ultimate Magic
    NycarCN only7PF Bestiary 4
    Paracletus aeonNeutral only7PF Ultimate Magic
    PipefoxN7PF Bestiary 4
    PookaNonlawful only7PF Bestiary 4
    Raktavarna rakshasaLE only7PF Bestiary 3
    RatlingCE only7PF Bestiary 4
    Resolute owlLN3PF Ultimate Magic
    Resolute standard familiarLN3PF Ultimate Magic
    SeruEvil only7PF Monster Codex
    Shadow drakeEvil only7PF Bestiary 4
    ShikigamiLN only7PF Bestiary 3
    Silvanshee agathionGood only7PF Ultimate Magic
    Sootwing batEvil only5PF Monster Codex
    Spirit oniLE only7PF Bestiary 3
    SpriteCN only5PF Bestiary 3
    TripurasuraLE only7PF Bestiary 3
    Voidworm proteanCN only7PF Bestiary 2
    Wysp, aetherN7PF Bestiary 5
    Wysp, airN7PF Bestiary 5
    Wysp, earthN7PF Bestiary 5
    Wysp, fireN7PF Bestiary 5
    Wysp, waterN7PF Bestiary 5
    XiaoCN7PF Bestiary 5
    ZoogCE only5PF Bestiary 3

    Special familiars

    \'Dragon

    These familiars have some special requirements other than the Improved Familiarfeat.

    Celestial familiars

    The following familiars require the Celestial Familiar feat (Book of ExaltedDeeds, which largely duplicates the effect of Improved Familiar, except thatyour alignment must match your familiar’s exactly.

    FamiliarAlignmentLevelSource
    Celestial animalAny good3Monster Manual
    Coure eladrinCG only7Book of Exalted Deeds
    Lantern archonLG only7Monster Manual
    Musteval guardinalNG only7Book of Exalted Deeds

    Darkness familiars

    The following familiars require the Darkness Familiar feat (Dragon #322). Thesource listed describes the book in which those monsters appear.

    \'Dragon\'
    FamiliarPrerequisiteSource
    CloakerSor/Wiz 14Monster Manual
    Dark creeperSor/Wiz 10Fiend Folio
    DarkenbeastSor/Wiz 12Monsters of Faerun
    Darkness pseudo-elemental, smallSor/Wiz 7Dragon #322
    Night hunter batSor/Wiz 5Monsters of Faerun
    ShadowSor/Wiz 9Monster Manual
    Shadow aspSor/Wiz 6Fiend Folio
    Shadow mastiffSor/Wiz 14Monster Manual
    Sinister batSor/Wiz 8Monsters of Faerun
    WraithSor/Wiz 14Monster Manual

    Dragon familiars

    The following familiars can be taken with the Dragon Familiar feat(Draconomicon). Your alignment must match exactly.

    FamiliarAlignmentLevelSource
    White dragon wyrmlingN, CN, CE7Monster Manual
    Black dragon wyrmlingN, NE, CE8Monster Manual
    Brass dragon wyrmlingNG, CH, CN9Monster Manual
    Green dragon wyrmlingN, LE, NE9Monster Manual
    Copper dragon wyrmlingCG, N, CN10Monster Manual
    Blue dragon wyrmlingLN, LE, NE10Monster Manual
    Bronze dragon wyrmlingLG, LN, N11Monster Manual
    Red dragon wyrmlingCN, CE, NE12Monster Manual
    Silver dragon wyrmlingLG, NG, N12Monster Manual
    Gold dragon wyrmlingLG, NG, LN14Monster Manual

    Planar familiars

    The following familiars specifically require the Planar Familiar feat (PlanarHandbook), even though this feat has essentially the same effect as ImprovedFamiliar and nearly every creature on the planar familiar list is alreadyavailable with that feat.

    FamiliarAlignmentLevelSource
    Anarchic animalAny chaotic5Planar Handbook
    Axiomatic animalAny lawful5Planar Handbook
    Celestial animalAny good3Monster Manual
    Elemental, small (any)N5Monster Manual
    Fiendish animalAny evil3Monster Manual
    ImpLE7Monster Manual
    Imp, filthLE7Fiend Folio
    Lantern archonLG7Monster Manual
    Mephit (any)N7Monster Manual
    QuasitCE7Monster Manual

    Class prerequisites

    The following familiars are available to members of a certain class or prestigeclass, or are gained as a class ability.

    FamiliarPrerequisiteBenefitSource
    Aberrant familiarFleshwarper 1+2 vs mind-affectingLords of Madnesss
    Air genSha’ir 1Dragon #315
    ButterflyTransmuter 5+3 SpellcraftDragon #323
    CaterpillarTransmuter 1+3 DisguiseDragon #323
    Earth genSha’ir 1Dragon #315
    Elemental (any)Bonded Summoner 1Miniatures Handbook
    Fiendish familiarFiend-blooded 1Heroes of Horror
    Fire genSha’ir 1Dragon #315
    FlyDiviner 1+3 Gather InformationDragon #323
    FoxIllusionist 1+2 Will saveDragon #323
    Ghostly visageDread necromancer 1Heroes of Horror/FF
    HummingbirdConjurer 1+4 InitiativeDragon #323
    Imbued staffSor/Wiz 1Dragon #338
    Item familiarSor/Wiz 3Unearthed Arcana
    Living spellSpell Sovereign 1Dragon #357
    MinkEnchanter 1+3 DiplomacyDragon #323
    MothTransmuter 5+3 SpellcraftDragon #323
    Pseudonatural, anyAlienist 5Complete Arcane
    SpiderEvoker 1+3 Sleight of HandDragon #323
    TurtleAbjurer 1+1 AC cover/proneDragon #323
    VultureNecromancer 1+4 Fort vs diseaseDragon #323
    Water genSha’ir 1Dragon #315

    Familiar feats

    The following feats affect familiars, or allow the acquisition of non-standardfamiliars.

    FeatBenefitSource
    Betrayal of the Spirit LinkedUndead familiar grants DR 5Dragon #336
    Construct FamiliarYour familiar is a constructDragon #280
    Darkness FamiliarTake a shadow familiarDragon #322
    Enspell FamiliarShare spells at any distanceDragon #280
    Extra FamiliarGain a second familiarDragon #280
    Familiar Spell(Epic) Familiar casts a spellEpic Level Handbook
    Improved FamiliarGain a better familiarTome and Blood
    Improved Spell SharingDivide spell with familiarPF Adv. Class Guide
    Item FamiliarItem becomes familiarUnearthed Arcana
    Obtain FamiliarGain a familiarComplete Arcane
    Shadowform FamiliarGain an incorporeal familiarChampions of Ruin
    Shadow FamiliarGain a dark template familiarTome of Magic
    Share HealingDivide spell with familiarPF Adv. Class Guide
    Stitched Flesh FamiliarUndead familiarLibris Mortis
    Token FamiliarFamiliar can turn into an itemDragon #280
    Undead FamiliarFamiliar is undeadDragon #280
    Unfettered FamiliarShare touch spells at distancePathfinder PRD

    Familiar spells

    The following spells specially affect familiars.

    SpellLevelBenefitSource
    Familiar PocketSor/Wiz 1Familiar containerTome and Blood
    Familiar’s SenseSor/Wiz 2See what familiar seesDragon #280
    Familiar’s TouchSor/Wiz 2Share touch spells at distanceDragon #280
    Share LifeSor/Wiz 2Transfer HP to familiarDragon #280
    Planar FamiliarClr 3Grant familiar templateSpellbook
    Call FamiliarSor/Wiz 3Summon familiar instantlyDragon #280
    Elemental FamiliarSor/Wiz 3Familiar becomes elementalSpellbook
    Enhance FamiliarSor/Wiz 3Temporarily boost familiarTome and Blood
    Familiar’s FormSor/Wiz 3Possess familiar’s bodyDragon #280
    Familiar MeldingSor/Wiz 4Possess familiar’s bodyUltimate Magic
    Fortify FamiliarSor/Wiz 4Familiar becomes tougherComplete Arcane
    Animate Dead FamiliarSor/Wiz 5Familiar becomes undeadSpellbook
    Imbue Familiar w/ Spell AbilitySor/Wiz 6Familiars gains spellTome and Blood

    Not familiars

    The following variant rules allow trading your familiar for something else:

    AbilityBenefitPrerequisiteSource
    Aligned SpellcasterImproved level vs alignmentDragon #357
    Beleagued SpellcasterBoost spells after taking hitDragon #357
    Chains of DisbeliefIllusions hard to disbelieveIllusion 1Unearthed Arcana
    CohortAs leadership featEnchanter 1Unearthed Arcana
    Disciple of Boccob+1 item crafting levelDragon #357
    Eidetic SpellcasterDon’t need a spellbookWiz 1Dragon #357
    Energy AffinityBonus to one elementEvoker 1Unearthed Arcana
    Enhance AttributeImprove ability scoreTransmuter 1Unearthed Arcana
    Enhanced AwarenessImproved divination magicDiviner 1Unearthed Arcana
    Forlorn (flaw)Gain a featDragon #333
    Impromptu MetmaticSpontaneous metamagicDragon #357
    Rapid SummoningSummon as a standard actionConjurer 1Unearthed Arcana
    Resistance to EnergyResist elementsAbjurer 1Unearthed Arcana
    School MasterySpecialist benefitsDragon #357
    Skeletal MinionDanana nanana SKELETON WARRIORNecromancer 1Unearthed Arcana

    Notes:

    • Specialist Wizard Variants appears in Unearthed Aracana as well as the SRD.

    Creating new familiars

    In general, any creature with approximately the same statistics as a standardfamiliar is acceptable as a familiar. In general, that means a 1HD animal nolarger than Tiny.

    Any creature which does not appear in the rulebooks can be represented using thestats for another existing familiar.

    A familiar’s bonus should generally be either +3 to a non-class skill, +3 hitpoints, or +2 to one saving throw. The ability should match the creature, suchas a cat granting Move Silently.

    Anything more powerful or unusual than this requires the Improved Familiar feat.In that case, existing improved familiars should be used as a benchmark.Approximately, any CR3 or lower creature of any type is suitable, as long as itis no larger than Small and has no abilities beyond a normal character at thelevel where they can be acquired, and no abilities that would be game-breakingin the hands of a player character.

    Any standard familiar with the Celestial or Fiendish template or anothertemplate based on those (e.g. Axiomatic, Pseudodatural) is probably suitable asan improved familiar.

    Updates

    2018-03-16: Added familiars from Stormwrack, Frostburn, Sandstorm,Monsters of Faerun, Serpent Kingdoms, Shining South, Serpent Kingdoms,Monster Manual II, Monster Manual IV, Monster Manual V, CompleteScoundrel, and Complete Warrior. I’m grateful to thisthreadfor bringing several sources to my attention.

    ...'>Dragon Magazine 341 Pdf(11.04.2020)